The recently concluded QuakeCon was a big one, marking the 30th anniversary of the game that started it all and, more notably, bringing id Software co-founders Adrian Carmack, John Carmack, Tom Hall, and John Romero together for the first time in a very long time.
(Image credit: Thiago Prudencio, HJBC via Getty Images)
Earlier this morning, Valve began contacting customers who have purchased Steam hardware in Europe to notify them that one of its regional shipping partners, CEVA Logistics, was the subject of a recent cyberattack that "likely" exposed their personal information.
Ser Roderick Dustin's end in the HOTD finale was as epic as he hoped
Image: HBO
House of the Dragon's season 3 finale saw Rhaenyra as the troubled Targaryen learned that her half brother Aegon had risen from the dead (and so had his dragon). The inevitable attack on Tumbleton threatened to make the episode a dour affair full of dragon-sized chickens coming home to roost. Yet the siege wasn't a series of rough losses and tragic endings. Ser Roderick Dustin (Tommy Flanagan), aka Roddy the Ruin, gave the episode some much-needed comic relief — if not one of the series' most iconic moments.
Image credit: Rock Paper Shotgun/GoldenGratus/Outersloth
I don’t know whose dreams Memoirium warps into action-RPG soulslike levels - it may not even be the player character’s - but whoever they are, they need to lay off the post-10pm Babybels. Besides being filled with chair-wielding thugs and hornfaced monsters, this blocky sleeprealm is lousy with the kind of shattered fantasy geometry that could send an innocent dodgeroller tumbling fatally off a hundred-foot-high-ledge. Also, the ledge is a giant sword.
If you've checked in on Worms creator Andy Davidson sometime in these past few years, you'll know he's been hard at work on Worms: The Director's Cut 1.5, an unofficial but nonetheless Team 17-approved expansion pack for the original strategy-party mashup's Amiga-exclusive sequel. The goods have finally arrived: you can download the whole thing for free now.
25 years ago, Golden Sun heralded the twilight of an era for RPGs
Image: Camelot Software Planning/Nintendo
They just don't make games like Golden Sun anymore. After Camelot and Nintendo released the much-lauded RPG for the Game Boy Advance in August 2001, the genre began a slow decline both in volume and innovation. The genre shrank, and its eventual regrowth, in trying too hard to recapture past glories, has largely fallen short. Which is a shame. Golden Sun deserves every bit of praise heaped on it, as one of the only examples of a modern (at the time) RPG that built on its inspirations and turned them into something wholly new and captivating.
Deborah Ann Woll and filmmaker Ed Gass-Donnelly didn't sit down and decide to make a Dungeons & Dragons campaign set in a haunted colonial village. But when they stepped foot inside Toronto's Black Creek Pioneer Village with a loose idea in mind, the pair found themselves enchanted by the weathered schoolhouse, creaking staircases, and centuries-old buildings. The deeper they explored, the more the location revealed the story they wanted to tell. The fictional town of Woodcreek grew naturally out of a very real, very spooky place. Tales from Woodcreek was born.
Early on in Big Walk, as you and your pals are scurrying around the world solving puzzles, you might come across a curious sight: a structure near the beach with an oblong prize (here at PC Gamer we call it a nubbin) inside a frosted glass container. Hanging on a hook above it: a sign with some numbers on it. Curious!