'Uncanny valley' effect observed in macaques through 3D animated monkey avatars

Uncanny valley effect observed in macaques through 3D animated monkey avatars
Computer-generated animal avatars must look and move realistically enough to evoke natural social perception. Here, two macaque avatars are shown in an interaction, with one animal displaying dominant behavior and the other submissive behavior. The avatars were generated using the computer graphics pipeline developed and described in our paper, with the pose of the right avatar derived from multi-view markerless tracking of natural macaque behavior using minimal labeling data. By systematically varying avatar realism from uncanny (left) to highly naturalistic appearance (right), we investigated how real macaques perceive virtual monkeys with different levels of realism. Credit: Lucas Martini et al. (CC-BY 4.0, https://creativecommons.org/licenses/by/4.0/)

A new tool that allows researchers to create realistic full-body animations of monkeys has provided the first evidence that nonhuman primates experience the "uncanny valley" phenomenon for body avatars, according to a study by Lucas Maximilian Martini at the University Clinic Tübingen in Germany and colleagues at KU Leuven in Belgium, published in PLOS Biology.

Macaques are highly social creatures that use both facial and body signals to communicate. Their visual system is also very similar to that of humans. For these reasons, macaques are commonly used in neuroscience, psychology and behavioral research to understand social behavior and perception.

To develop a deeper understanding of how primate brains process social signals, researchers need tools to precisely manipulate the pose of monkey bodies, which is only possible by generating realistic animated 3D avatars. However, standard methods used to create such avatars for humans—such as using body markers for motion tracking—are not feasible for monkeys.

Building a realistic monkey avatar

To address these challenges, researchers developed a new tool called "MacAction," which uses deep learning to generate a realistic avatar from multicamera video footage of monkey movements.

To test the realism of the generated avatars, they showed eight male rhesus macaques (Macaca mulatta) videos of real monkeys and the animated avatar performing the same movements and measured where, how often and for how long the monkeys looked at each video. The monkeys' responses to the real video and the animation were indistinguishable, indicating that they perceive the animated monkey as highly realistic.

Attention dips at near-realism

Next, the researchers investigated whether macaques experience a phenomenon known as the uncanny valley, first identified in humans, in which avatars that are highly realistic but not quite perfect are disliked more than unrealistic ones. They showed macaques variations of the 3D avatar with different levels of realism—sequentially removing the fur, color and texture from the animation—and measured their responses.

They found that monkeys fixated less often on avatars with intermediate levels of realism than on both very unrealistic avatars and the highly realistic 3D animation. This U-shaped relationship between attention and realism is characteristic of the uncanny valley effect.

A new window into social perception

Using MacAction, scientists can produce realistic animations of macaque bodies with limited resources, enabling new types of neurological and behavioral research, the authors say. The study also provides the first evidence that nonhuman primates experience an uncanny valley when viewing artificially generated macaque bodies.

The authors add, "Monkeys, just like humans, respond to realistic body avatars similarly to real videos. We developed methods to generate such highly realistic avatars and showed that monkeys, similar to humans, show an 'uncanny valley,' where almost realistic stimuli are liked less than ones that are highly realistic or very unrealistic. The social perception of monkeys and humans thus exhibits quite similar properties."

"Since monkeys cannot be motion-captured using reflective markers, as is common in the film industry, we had to develop a new markerless tracking method with sufficient accuracy for computer animation."

Publication details

Martini LM, et al. Realistic monkey body animation reveals an uncanny valley in macaque body perception.PLOS Biology (2026). DOI: 10.1371/journal.pbio.3003880

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Citation: 'Uncanny valley' effect observed in macaques through 3D animated monkey avatars (2026, July 14) retrieved 14 July 2026 from https://phys.org/news/2026-07-uncanny-valley-effect-macaques-3d.html

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