At the beginning of Spider-Man: Brand New Day, Peter Parker (Tom Holland) is a pretty lonely guy. After Aunt May died in the last movie, and since his friends have no memory of him thanks to Doctor Strange’s spell, the only person he really talks to is NYPD detective Jean DeWolff. They mostly just discuss whatever crime is going on at the moment.
GTA 6 is set in Vice City. I get why. Of all the GTA locales over the decades, we've seen Vice City a handful of times, none of which were enough to give the city a distinct identity like Liberty City developed. Now's the time to change that. But I can't help thinking about how different GTA 6 and the broader series could be with a change of setting, something that wasn't just another big, bad city. These are 10 of the things that popped into my mind.
"Don't even talk to me before I've had my coffee that restores my lost memories!" This is a line I imagine that the general public would oft repeat in the world of Hips N Noses, a cafe management sim/Vampire Survivors-esque roguelike that's set in a world where no one but you can sleep, and everyone's suffering from a touch of amnesia.
In a July 29 IGN interview, prolific director Guillermo del Toro shared his love of the hardcore action-roguelike, Dead Cells, but lamented its difficulty, wishing there was a mode that eased up on the roguelike restarts. Dead Cells studio Motion Twin has since responded to IGN, and recommends del Toro try the easy mode it's already got in there.
One of the most magical parts of Silent Hill f was that never in a hundred years did I think it would be something that Konami would greenlight. Not because it's outlandish or a poor idea, I absolutely loved it, but because I just thought Konami had kind of set aside doing anything new with the franchise.
I am lucky enough to live close to some of the best plant shops I've ever had the pleasure to stumble into. I love taking my sweet time strolling around each one, looking at all the plants, succulents, seeds, and pots—all of which I could never dream of fitting into my small apartment. The best part of all of them is just how jumbled they all are, brimming with all sorts of strange plants for customers to discover. So, with that in mind you'd think I'd also create a maze-oasis of foliage right? Wrong.
It seems like it was only yesterday we were getting leaks from the Elden Ring film set, and now you're telling me Alex Garland and co have wrapped filming? Time sure does fly when you're doing pretty much the same thing day in day out.
Atmosphere is an integral element of any good horror game, and Silent Hill: Townfallnails it. Developed by Glasgow-based studio Screen Burn and published by Konami, the latest installment in the venerated series takes place in a fictional island town in Scotland called St. Amelia during the mid-1990s. If you’ve ever set foot in a small town in the U.K., you’ll marvel at the meticulous attention to detail in Townfall’s environmental design, from the way the moisture hangs in the air to the rubbery texture of the paint on the nobbly stucco buildings. At a preview event in Los Angeles earlier this month, writer-director Jon McKellan and series producer Motoi Okamoto gave Polygon a glimpse behind the process of making St. Amelia a reality.
Stellar Blade: Blood Rain developer Shift Up has sparked a backlash for releasing an entirely AI-generated music video starring protagonist Evie.
"Wanna be in LOVE" Feat. Evie | Stellar Blade: BLOODRAIN was published to South Korean developer Shift Up’s YouTube channel on July 31, as a K-pop twist on the upcoming action game. It shows Evie singing an upbeat pop song in Stellar Blade’s future setting.