Seoul-set MMO shooter Cinder City halves its RAM requirements, after initial specs listed 64GB of memory

Update: publisher admits error, says current specs aren't final either

A shootout outside a Seoul mechanic shop in Cinder City.
Image credit: NC

RAMnarök may not be a literal cataclysm, of the kind that smashed Cinder City’s version of Seoul into dirty bits, but it ironic that the upcoming tactical shooter MMO seemingly spent much of the past day oblivious to the fact that there’s a worldwide memory crisis going on. Upon yesterday’s launch of its Steam page, Cinder City declared a set of system requirements that listed 32GB of RAM among the minimum specs – twice what you’d typically see for a modern, well-budgeted 3D game – and a honking 64GB in the recommended specs.

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Onimusha: Way of the Sword release date pushed forward, its devs deciding they'd rather fight vampires than cosmic entities and Scottish horrors

September bloodbath switch-up

A smiling samurai in Onimusha: Way of the Sword.
Image credit: Capcom

Ah, don't worry, we're not stressing about that. That's essentially what the makes of samurai action battler Onimusha: Way of the Sword said late last month when it was pointed out to them that their game'll be fighting a lot of competition when it arrives amid the September gamepocalypse. Having initially opted to stick with their planned September 25th release, Capcom have now decided to bring Onimusha forward to September 4th.

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